New Year = New Stuff

With the new year I am happy to announce some major stuff I’ve been working on for the past few months!

First of all – I just launched a brand new site. It is a total redesign from the ground up and with the new look I’ve also added a lot of content:

The main product Universal Sound FX (USFX) was just updated with 669 new sound effects bringing the total to no less than 4253 high quality sound effects. The price of this sound pack increased from $30 to $40, but I am celebrating this new year, new site launch, and new content by offering a 50% new year discount until 9th January 2016! So, for $20 you get over 4250 sound effects, mastered and edited to be game-ready, for royalty free use in your awesome games that you make!

Sound Design Packs” are a new addition to this site. They are different from the game-ready packs in such a way that the quality of audio is even higher and the sounds are mostly unprocessed for other sound designers to use when creating sounds. The audio quality is way too high for instant use in games since the sample rate if four times as high as what the human ear can really detect much difference and the files would be way too big in games. The reason these packs exist is that the high sample rate and bit depth make the sounds super useful when you process sound when designing new sound effects through compression, pitch shifting, etc. Since I create a lot of source audio that I use in my sound design process, I decided to sell them as Sound Design Packs for other sound designers to use. Due to this new addition, game-ready sound effects are sold in “Game-Ready Sound Packs“.

An About Me section has been added to let you know a little more about me outside of making sound effects.

The new Studio section contains details about the equipment I use. During the past year I have massively ramped up my investments by adding a new silent recording room, new professional grade microphones, recording equipment, and sound editing software.

I have also added a new FAQ where you may find answers to questions relating to the sound effects.

There is a new newsletter that you can subscribe to from the front page – look at the bottom on that page.

With this much stuff going on – there may be an error or two, please contact me if you find anything that doesn’t look quite right and I will be most thankful for your help!

Let’s make some great stuff happen this year – I am super excited… are you???

Launching USFX

Creating sound effects requires good source material and packing up my gear heading out into the field is something I really enjoy. It’s also good for me to get some fresh air and “away-time” from my otherwise very computer oriented activities such composing, sound design, and asset/game/web development.

I don’t have a quiet recording, or “foley”, room yet but that is something I plan to build in the garage in the near future. A quiet room with a lot of reverb-reducing acoustic absorbants takes some planning and funding to pull off so at this stage I try to gather a lot of outdoor sounds.

Recording Outdoors

Finding quiet outdoor locations close to civilization is not an easy task. The microphones are really sensitive and they will pick up sounds from miles away, especially when recording subtle and quiet sounds which requires the gain to be cranked way up. I’ve thought of locations only to get there and find out it wasn’t as quiet as I thought it would be. Waves from the baltic sea that isn’t even visible, cars driving on a road so far away you could have sworn it shouldn’t be audible, barking dogs at a farm, birds tweeting, and so on.

Continue reading “Launching USFX”