Making of the Sound Recording Room Part #2

Over a month has passed since I started to build the sound recording room so it’s time for another update. I have been able to spend about 6-7 full working days since the last update and the room is coming along nicely.

Back in late Feburary I put up the first few plaster boards on the two walls that would be closest to the outer walls of the garage. I had to start by only putting those plaster boards up since I needed exterior access and I if I were to put all boards up it would be difficult to move the already heavy construction close to the exterior walls. There are two layers of plaster boards, the first ones were mounted vertically and the second layer horizontally to minimize sound leaking through the cracks.

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Making of the Sound Recording Room Part #1

Finally, after months and months of clearing out the garage (it is incredible how much junk accumulates over 10 years), I have started to build the sound absorbing recording room. The sound room will finally enable me to record source material with as little reverb as possible and I’ve been putting off a lot of recording until I could finish this room.

Sound Curtain
Sound Curtain

I’m making the room as a capsule in my garage with 120x45mm studs and joists. I will put double layer of plaster boards on the outsides and then fill the gaps with 120mm sound-absorbing insulation.

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Launching USFX

Creating sound effects requires good source material and packing up my gear heading out into the field is something I really enjoy. It’s also good for me to get some fresh air and “away-time” from my otherwise very computer oriented activities such composing, sound design, and asset/game/web development.

I don’t have a quiet recording, or “foley”, room yet but that is something I plan to build in the garage in the near future. A quiet room with a lot of reverb-reducing acoustic absorbants takes some planning and funding to pull off so at this stage I try to gather a lot of outdoor sounds.

Recording Outdoors

Finding quiet outdoor locations close to civilization is not an easy task. The microphones are really sensitive and they will pick up sounds from miles away, especially when recording subtle and quiet sounds which requires the gain to be cranked way up. I’ve thought of locations only to get there and find out it wasn’t as quiet as I thought it would be. Waves from the baltic sea that isn’t even visible, cars driving on a road so far away you could have sworn it shouldn’t be audible, barking dogs at a farm, birds tweeting, and so on.

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